I interview game creators and learn about the details of their work that day.
Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typical" day.
Guest Ian Stocker talks about designing a new game and spending a morning refactoring code (cleaning up the structure of the code). He discusses how he has become relatively comfortable in the technical aspects of building a game, how he instead finds the real challenge to be in the game design itself.
Ian is the creator and main force behind MagicalTimeBean. He has created the Soulcaster and Escape Goat series', available on Steam and PS4.
Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald